Saturday, April 30, 2016

Game-Changing Ideas


Unit 2 Individual Project

Game-Changing Ideas

ThienSi (TS) Le

Colorado Technical University

CS 875-1602C-01

Professor: Dr. Imad Al Saeed

30-April-2016

 

Game-Changing Ideas

            At one time or another, an individual may experience something so big and so impactful that literally changes the landscape. It is an ah-ha moment when he or she sees something extraordinary; others don’t. It is a transformational magic that takes a person from ordinary to exceptional (Myatt. 2010). In this document, a quick research will be performed for two game-changing ideas that articulate the social impact of change within an organization. These two accidental game-changing ideas will be discussed with the supporting forces that drive the impactful inventions. This document will describe the work of the blog creation in six sections as follows:
A.    What are a game-changing idea and its process?
B.     Game-changing stories
C.     Supporting forces
D.    Summary
E.     References
Source: Adapted from Gamechangers.com, (n.d.)

A. What are a changing-game idea and its process?
In general, a game-changing idea is a thought or concept that completely changes accidentally the way that something is done. For example, maternity leave or paternity leave is a leave of absence from a job for a mother or father to care for a new baby. A period of paid absence from work, in the UK currently two weeks, to which a parent is
legally entitled immediately after the birth of his or her child. Now, some people want to have maternity/paternity leave even though they have no child. It is called “me-maternity.” If this concept is honored by companies, then it would be another changing-game idea.     
            Folch (2013) believed that implementable game-changing ideas tend to start with a refusal to accept the status quo. His idea generation process that is a powerful framework consists of five stages as follows:  
     1. Idea generation   
            The initial idea is created and improved from new insights.
     2. Distillation
            Distillation eliminates unrealistic sub-ideas and keeps the core ideas. 
     3. Digging deeper
            At this stage, a game changer focuses on solidifying and expanding a few core sub-ideas.
     4. Questioning assumptions
The game-changer questions assumptions made in envisioning this idea.
     5. Micro tests
This stage involves finding ways to test any “deal-breaker” assumptions cheaply, simply and quickly.
These five steps are repeated until the overall idea becomes noticeably more resistant to being broken or improved for innovation.

B. Game-changing stories
Quick research on Internet and CTU library provided twenty products that came from game-changing ideas accidently that articulate the social impact of change. Two of game-changing ideas are described below:
     1. Matches
            Perhaps, humans have played with fire in hundred thousand years, but no one could figure out a quicker way to start a fire than a British pharmacist John Walker, who tried to clean his stirring utensil.
            In 1826, John Walker mixed a pot of chemicals such as sulfur, phosphorus when he found a dried lump that had formed on the end of the stirring stick. When he tried to scrape off the dried gob, and it suddenly ignited. He called the first strike-able matches as “friction lights” and made them in three inches long in a small box with a piece of sandpaper then sold them to a local bookstore. Since Walker did not care about patenting the idea, his friend Samuel Jones copied the matches, made them in a smaller cardboard box for easy putting in the pocket, and sold them under the name “Lucifers”. French chemist Jean Chancel invented the first self-igniting match in 1805. His matches included a wooden splint tipped with sugar and potassium chlorate dipped into a small bottle of concentrated sulfuric acid. The mixture of chemicals that produced a yellow smelly gas chlorine dioxide that explodes when it contacts with anything is dangerous and unpleasant.
            Recently, Johan Edward Lundstrom discovered matches made with non-poisonous red phosphorus. Today, the Diamond Match Company was the first to sell “safety matches” in the US, forfeiting their patent rights to allow all matches companies to produce safe matches.
     2. Ice cream cones
            The cornet or actual ice cream is a cone-shaped edible ice cream holder. It invention was still a controversial mystery and an accident.
            In the early 1900s, ice cream became popular when its prices were dropped rapidly. Ice cream vendors were on streets across the US and in Europe. The competition was ice cream flavors and what they put the ice cream in the holder. Cups, plates, glasses, etc. made by paper, glass, metal were common to hold ice cream. Vendors would scoop ice cream flavor of the day into a glass for hungry customers who would pay a penny to lick the glass clean before returning it to the vendor. It was not the cleanest way to eat ice cream but also customers kept breaking the glass or incidentally walked away with them. Antonio Valvona filed the first patent in Britain for an edible ice cream cup in 1902, then an Italian immigrant Italo Marchiony filed another patent for ice cream bowl in New York. Historians that did not agree where the cone-shaped ice cream holder came from recorded that in the 1904 World’s Fair in ST. Louis to celebrate the centennial of the Louisiana Purchase, there were 50 ice cream vendors and waffle stands. In the hot weather, ice cream vendor Arnold Fornachou ran out of cups, paper dishes. Ernest Hamwi, who sold “zalabia”, a waffle-like pastry, wanted to help Fornachou by rolling up one of his waffle pastries and giving it to Fornachou who put ice cream in it. So, the first ice cream was sold in this incident. Other vendors did the same, and each of them claimed that he or she invented this game-changing idea. In this crowded and hustle of the festival, no one really knew who invented the cone first for sure. Many patents were filed after the fair for “waffle-rolling” machines, And vendors still took the credit for this accidental invention in 1904.
 
C. Supporting forces
According to Myatt (2010), a blueprint for manufacturing ah-ha moments includes three factors:
     1. Relentless pursuit
            Game-changers come up with the proverbial big idea because they proactively focus on pursuing game changers. They never satisfy with the ordinary or mundane.
     2. Be original
            Game-changers have no patience for status quo. They focus their efforts on shattering the status quo. Game changers refuse to allow their organizations to adopt conventional orthodoxy and bureaucracy. Being original is great but making the originals new and different cut a lot of time (Grant, 2016). 
     3. Develop a clear purpose
            Game-changers possess a refined blend of intrinsic curiosity and extrinsic focus. They understand the value of serving something beyond themselves.

In general, the forces that support game-changing ideas may come from human behavior, culture, society, economic, and technology. The accidental inventions such as matches or ice cream cones from game-changing ideas appear to happen by chance in the suddenly certain situation.
     - For the strike-able matches, the force driving this invention is human behavioral and cultural. In a society with a culture of innovation, humans like to improve human life and the environment. The British pharmacist John Walker worked on the mixture of chemicals for his work and discovered the ignitable compound when he cleaned the tool by scraping it off. The behavioral and cultural force with curiosity drives this game-changing invention to make human life better and convenient.    
     - For ice cream cones, the force driving this invention is human behavioral (curious) and economical. With the popular demand of ice cream in the hot weather, ice cream vendors in the festival who ran out of the glasses, cups to hold ice cream, the game-changing idea by using a roll of pastry in a funnel-shape to hold ice cream was simple and brilliant in that situation. The behavioral and economical force drives this game-changing invention to a big success. 

Source: Adapted from linkedin.com, (2015)

D. Summary
            This Unit 2 individual project document briefly described implementable game-changing ideas and iterative 5-step process and discussed two game-changing stories (i.e., matches and ice cream cones) that came from error and accident. The framework of the accident inventions was constructed with three factors (a) relentless pursuit, (b) be original, and (c) develop a clear purpose. The supporting forces that drove these accident inventions were human behavioral, economical, cultural, and curious. And the references were provided at the end of this document.  


E. References

Cyran, P. & Gaylord (2012). The 20 most fascinating accidental inventions. Retrieved April
26, 2016  from
http://www.csmonitor.com/Technology/2012/1005/The-20-most-fascinating-
accidental-inventions/Ice-Cream-Cones
http://www.csmonitor.com/Technology/2012/1005/The-20-most-fascinating-accidental-inventions/Matches

Folch, M. (2013). How to generate game changing ideas. Retrieved April 26, 2016  from

http://www.marcfolch.com/


Grant, A. (2016). T.E.D Talks: the surprising habits of original thinkers. Retrieved
on April 06, 2016 from http://www.ted.com/talks/adam_grant_the_surprising_habits_of_original_thinkers 

Myatt, M. (2010). 6 steps for creating a game changer. Retrieved April 28, 2016 from
http://www.forbes.com/sites/mikemyatt/2012/10/10/how-great-leaders-create-
game-changers/#4205fdea7ea0  

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